Date: 2023-03-05
Since the disappointment of last week breaking my project and not understanding where it was broken, I've been considering some topics. I will often get distracted when learning something new when I hear or read someone say: "Don't do it that way! That's for amateurs... use this instead." This is especially distracting when you've spent time learning what may be considered out of date or bad practice.
In the case of the recent Unity work, I was using something that is out of date. Even what everyone calls the "New Input System," is years old now. The old input system can make pixels move! Why am I wasting my time banging my head against the wall to get a player controller to work with the "new" input system and I'm not making games as a full time job. I get it. The new input system has benefits. I'd like to gradually considering importing it into a project, but right now I just want to finish something.
So after some persistence, I was able to get things moving with the Dawnosaur movement script, which I really like. This last week has reminded me how uninterested I am in recreating the wheel when it comes to coding. I'd really like to be able to add to scripts, but for the big pieces I really don't want to spend all my time wrestling with code. I'd rather be designing levels, new characters, or generally just working on pixel art and sound.
I suspect this page will become more of my general game design considerations.
I've been watching the Double Fine documentary Psych Odyssey, and the amount of footage that they've captured of the years of its making is incredible for someone like me who hasn't worked in the games industry.
Had me thinking about the possibily of setting up a group in my area to find other people interested in making games. By nature, I'm reluctant to want to meet new people, but could be fun!
Who needs another Discord channel? Email me!